7/24/2017: Quick HtM Update

Progress has been slow going (I’ve had commissions and other comic projects that needed to be taken care of first), but I’ve had my nose to the grindstone learning C# and XNA for Hit The Motherlode’s MonoGame port over the last week or so. I’ve decided all forthcoming versions of HtM – as well as all other game projects, for the foreseeable future – will be in 960×540 resolution, as opposed to the demo’s 720×400. Pictured above is a quick mockup I made to prove to myself that the added screen real estate wouldn’t be ultimately harmful to the game’s presentation; nothing in it is final, save for the fonts and buttons.

I have a bunch of other things planned for the port (which will still have the same amount of content as the demo, just with a bit of polish), but I figure I should save them for when I have footage of the new build in motion. Additionally, the quote in the lorem ipsum Omicron’s belting out here is from the first prose book I had on hand, and I only now realized that the date quoted is the same day of the year as today. How ominous!

Red Pandroid Ref Sheet

So, here’s an incredible compliment: I was commissioned recently by RedPandroid to make a robosona in the exact style of my own, with a couple of new features to accommodate her ideas and concerns about the notion of a permanent body transfer. It was an amazing experience that I found personally validating to why I switched to a robosona in the first place, and though commissions are often stressful to me, I’d do another one like this in a heartbeat.

Also, just a general PSA: Anyone who’d like to make a fursona in a similar style has every right to do so. (And yes, this includes the wild scenario where synthetic bodies like these are made technologically possible and accessible to regular people.) The Prime Prosthetics branding is off-limits, but they’re not a closed species by any measure of the term; just be sure to show it to me after you’ve done it so I can get a quick, delicious ego boost. ( <3 )

Strawberry Zephyr (Rita/Parker Couple Stuff)

Drew a cute interspecies couple a few days ago, and decided to actually color and shade it! Left: Rita (she/her), right: Parker (they/them). I’d like to draw them doing more sweet, positive couple-y things (under the title I’ve subtly inserted into this piece), but only after my plate of Art To Do gets a little less full.

Commission: We Now Request Your Full Attention For This Important Safety Demonstration

Ah, a picture I drew! Dex is a very good friend, as you might guess, and it warmed my heart to find they were satisfied with the work I did here. They wrote a very nice description, which you can find here.

(Aside: I severely doubt a real-world Tarah would actually be strong enough to lift an average-height adult humanoid into a fireman’s carry; I attribute this unforgivable error to commissioner’s license, ofc.)

Release: Hit The Motherlode (Alpha Version)




 

With the conclusion of the 1-Bit Clicker Jam, a highly-incomplete version of my new idle game, Hit The Motherlode, is uploaded, patched, and ready to be played! A couple of notes:

– Windows-only, for now. I was initially planning on a simultaneous release on PC, Mac, and Linux, but discovered only at the last minute that I didn’t have the requisite modules in my version of GameMaker Studio. When the final version is ready I’ll pick up GameMaker 2 Desktop, which should allow me to make the full game available for free for just about everyone with a computer.

– As mentioned before – the game is very incomplete (it’s barely even a game at the moment), and has been uploaded in its current state only because I spent three solid weeks on it for a game jam. When the complete version comes out you will most likely have to start over, but I plan to expand what’s there enough to make starting over feel worthwhile.

Future development updates related to this game will be made available on the Tumblr made exclusively for this project: @hitthemotherlode. Enjoy! (^ ~)


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