Progress has been slow going (I’ve had commissions and other comic projects that needed to be taken care of first), but I’ve had my nose to the grindstone learning C# and XNA for Hit The Motherlode’s MonoGame port over the last week or so. I’ve decided all forthcoming versions of HtM – as well as all other game projects, for the foreseeable future – will be in 960×540 resolution, as opposed to the demo’s 720×400. Pictured above is a quick mockup I made to prove to myself that the added screen real estate wouldn’t be ultimately harmful to the game’s presentation; nothing in it is final, save for the fonts and buttons.
I have a bunch of other things planned for the port (which will still have the same amount of content as the demo, just with a bit of polish), but I figure I should save them for when I have footage of the new build in motion. Additionally, the quote in the lorem ipsum Omicron’s belting out here is from the first prose book I had on hand, and I only now realized that the date quoted is the same day of the year as today. How ominous!