Depicted here: A series of rapid-fire test cases for my MonoGame script interpreter’s message box; written on Linux, captured on Windows. Effects include:
- Multiple spritefonts per-line
- Multiple colors per-line
- Movement effects: jitter, sine wave
- Color effects: “Spooky”, “Rainbow”
- Cues to speed-up/slow-down
- Icons/emojis inserted alongside text
- Numerous effects can be combined!
(The color effects will be used in non-HtM visual novel projects; all future versions of HtM will still be in 1-bit, or a close approximation thereof. It looks like I’ll have to manually write the shaders to make it happen and look nice, though.)