Monogame Test: Text Formatting

Depicted here: A series of rapid-fire test cases for my MonoGame script interpreter’s message box; written on Linux, captured on Windows. Effects include:

  • Multiple spritefonts per-line
  • Multiple colors per-line
  • Movement effects: jitter, sine wave
  • Color effects: “Spooky”, “Rainbow”
  • Cues to speed-up/slow-down
  • Icons/emojis inserted alongside text
  • Numerous effects can be combined!

(The color effects will be used in non-HtM visual novel projects; all future versions of HtM will still be in 1-bit, or a close approximation thereof. It looks like I’ll have to manually write the shaders to make it happen and look nice, though.)


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