Category: Games
7/24/2017: Quick HtM Update
Progress has been slow going (I’ve had commissions and other comic projects that needed to be taken care of first), but I’ve had my nose to the grindstone learning C# and XNA for Hit The Motherlode’s MonoGame port over the last week or so. I’ve decided all forthcoming versions of HtM – as well as all other game projects, for the foreseeable future – will be in 960×540 resolution, as opposed to the demo’s 720×400. Pictured above is a quick mockup I made to prove to myself that the added screen real estate wouldn’t be ultimately harmful to the game’s presentation; nothing in it is final, save for the fonts and buttons.
I have a bunch of other things planned for the port (which will still have the same amount of content as the demo, just with a bit of polish), but I figure I should save them for when I have footage of the new build in motion. Additionally, the quote in the lorem ipsum Omicron’s belting out here is from the first prose book I had on hand, and I only now realized that the date quoted is the same day of the year as today. How ominous!
A couple of quick Omicron full-body portraits…
A couple of quick Omicron full-body portraits, in service of finally developing the character from the neck down! I’ve decided they’ll always be rendered without color or grayscale shading, to avoid stepping on anyone’s personal color-canon. (Their facial portraits will show their shirt collar in the final game, I think.)